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1958: William Higinbotham developed an analogue computer with vacuum tube at the New York Brookhaven Laboratory. At that time, computers were running slowly, and Willim Higinbotham saw dots bouncing on the screen. It came in your thoughts that he could play a golf game on the computer at the time

1960: William Higinbotham introduces the computer game he developed. This is a simple tennis simulation.

1962: Research assistant Steve Russell at the Hingham Institute in Cambridge-Massachusetts developed a spacecraft game with a two-player game option and torpedo launching features.

1969: Steve Russell moved to Stanford University, and the game he developed attracted great interest from engineering students here. One of these students was Nolan Bushnell.

1971: Bushnell took Russell’s game and reorganized it with the thought of ​​”getting computer games in to the entertainment industry”, thereby creating the very first coin game machine. His name was “Computer Space “.

1971-1981: Following the development of the game, Nutting Associates bought the rights of the game for $ 500 and produced another 1500 machines. But this game didn’t begin to see the expected attention. Fortunately Bushnell was quick to understand why. Everyone was not yet used to controlling things on the tv screen. Busnell started his own game development company with $ 500 of earnings. His name was “Atari “.

Bushnell hired an engineer named Alan Alcorn and asked him to develop the simplest playable computer game. Alcorn went back with a game called “Pong “.This game was played by controlling two rectangles that could progress and down, sending the moving point over the center line and sending it to 1 side.

However, Bushnell went back to any manufacturer. Bushnell also put his prototype in a corner of a bar in California. At the conclusion of the initial day, he received a call saying the game was broken. When he went to fix it, he immediately realized what the situation was. The coin was stuck since the thrown part was full !!! So computer games started coming. Atari became the fastest growing company in 1981. But Bushnell had sold the $ 500 company to Warner Communications in 1976 for $ 28 million.

Many new companies grew to become established in the early 80s. Epyx, Broderbund, Sierra Online and SSI were established only at that time.

1977: Atari wreaked havoc using its 2600 model. Games like “Burgertime” and “PC Man” were finally available on the market to be played at home. The parents were also happy because they saved their children from having fun with coins.

1981: The popularity of gaming machines increased. Apple’s, Atari’s and TRS-80’s were on the shelves, manufacturers started to produce many games. At that time, manufacturers were producing tape cassette games that have been more useful than diskettes of 5’25 ”at the time. Before the 90’s, cassettes were preferred, but with the speed of 90s, floppy disks were preferred.

1982: “Zork I” for Apple II, “Choplifter” by Broderbund and “Olympic Decathlon” by Microsoft, that was newly established at that time. During those times, this trial of Microsoft in the game industry was not very successful. This is exactly why Microsoft has not entered the gaming industry for a extended time. Also in in 2010, Access Software, Electronic Arts and Lucasfilm Games (Lucas Arts) were founded.

1983: In in 2010, Apple II had to give way to the brand new Atari 400 and Atari 800. Electronic Arts produced its first game and announced its game with an ambitious title in magazines.

1984: Game machines with cartridges suddenly disappeared. – The magazine Computer Gaming World explains this situation the following: “In 1983, these machines climbed to the most truly effective and fell from that summit in 1984.” Meanwhile, Commodore and floppy machines received more attention. The reason why the C-64 or Atari 800 got more attention was just like the PCs are now preferred to the consoles. On these new machines, you may do things other than games. The excuse of families is, β€œOur kids can write programs and learn new things. It’s not merely for the game. ” It was.

Meanwhile, IBM produced a tiny PC. This PC 5’25 ”floppy drive included 2 cartridge cavities and a simple DOS version. Unfortunately, during those times, this more complicated machine was more costly than others, and few companies could support it. It’s worth mentioning that this small PC is quite disappointed and is based on IBM’s door to get people’s money back.

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