10 Fun ESL Classroom Games for English Class (Beginner & Intermediate) | MyStyles

10 Fun ESL Classroom Games for English Class (Beginner & Intermediate)

10 ESL Classroom Games for Kids

1958: William Higinbotham developed an analogue computer with vacuum tube at the New York Brookhaven Laboratory. During those times, computers were running slowly, and Willim Higinbotham saw dots bouncing on the screen. It came to mind that he could play a golf game on the pc at that moment

1960: William Higinbotham introduces the computer game he developed. This was a simple tennis simulation.

1962: Research assistant Steve Russell at the Hingham Institute in Cambridge-Massachusetts developed a spacecraft game with a two-player game option and torpedo launching features.

1969: Steve Russell moved to Stanford University, and the overall game he developed attracted great interest from engineering students here. One of these students was Nolan Bushnell.

1971: Bushnell took Russell’s game and reorganized it with the idea of ​​”getting computer games in to the entertainment industry”, thereby creating the very first coin game machine. His name was “Computer Space “.

1971-1981: Following the development of this game, Nutting Associates bought the rights of the game for $ 500 and produced another 1500 machines. But this game did not start to see the expected attention. Fortunately Bushnell was quick to comprehend why. Individuals were not even used to controlling things on the tv screen. Busnell started their own game development company with $ 500 of earnings. His name was “Atari “.

Bushnell hired an engineer named Alan Alcorn and asked him to develop the simplest playable computer game. Alcorn returned with a game title called “Pong “.This game was played by controlling two rectangles that could move up and down, sending the moving point over the center line and sending it to at least one side.

However, Bushnell returned to any manufacturer. Bushnell also put his prototype in a large part of a bar in California. By the end of the initial day, he received a telephone call saying the game was broken. When he went to fix it, he immediately realized what the issue was. The coin was stuck since the thrown part was full !!! So computer games started coming. Atari became the fastest growing company in 1981. But Bushnell had sold the $ 500 company to Warner Communications in 1976 for $ 28 million.

Many new companies started to be established in the first 80s. Epyx, Broderbund, Sierra Online and SSI were established as of this time.

1977: Atari wreaked havoc using its 2600 model. Games like “Burgertime” and “PC Man” were finally in the marketplace to be played at home. The parents were also happy simply because they saved their children from playing with coins.

1981: The popularity of gaming machines increased. Apple’s, Atari’s and TRS-80’s were on the shelves, manufacturers started to produce many games. During those times, manufacturers were producing tape cassette games that have been more useful than diskettes of 5’25 ”at the time. Until the 90’s, cassettes were preferred, but with the speed of 90s, floppy disks were preferred.

1982: “Zork I” for Apple II, “Choplifter” by Broderbund and “Olympic Decathlon” by Microsoft, that was newly established at that time. At that time, this trial of Microsoft in the game industry wasn’t very successful. This is exactly why Microsoft has not entered the gaming industry for a lengthy time. Also in this year, Access Software, Electronic Arts and Lucasfilm Games (Lucas Arts) were founded.

1983: In in 2010, Apple II had to provide solution to the new Atari 400 and Atari 800. Electronic Arts produced its first game and announced its game having an ambitious title in magazines.

1984: Game machines with cartridges suddenly disappeared. – The magazine Computer Gaming World explains this situation as follows: “In 1983, these machines climbed to the utmost effective and fell from that summit in 1984.” Meanwhile, Commodore and floppy machines received more attention. The key reason why the C-64 or Atari 800 got more attention was exactly like the PCs are currently preferred to the consoles. On these new machines, you could do things apart from games. The excuse of families is, “Our kids can write programs and learn new things. It’s not only for the game. ” It was.

Meanwhile, IBM produced a tiny PC. This PC 5’25 ”floppy drive included 2 cartridge cavities and a simple DOS version. Unfortunately, during those times, this more complex machine was higher priced than others, and few companies could support it. It’s worth mentioning that small PC is quite disappointed and is founded on IBM’s door to get people’s money back.

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