100 Fun DIY Backyard Games | MyStyles

100 Fun DIY Backyard Games

100 Fun DIY Backyard Games

1958: William Higinbotham developed an analogue computer with vacuum tube at the New York Brookhaven Laboratory. In those days, computers were running slowly, and Willim Higinbotham saw dots bouncing on the screen. It came to mind that he could play a tennis game using the pc at that time

1960: William Higinbotham introduces the computer game he developed. This is a straightforward tennis simulation.

1962: Research assistant Steve Russell at the Hingham Institute in Cambridge-Massachusetts developed a spaceship game with a two-player game option and torpedo launching features.

1969: Steve Russell moved to Stanford University, and the overall game he developed attracted great interest from engineering students here. One of these simple students was Nolan Bushnell.

1971: Bushnell took Russell’s game and reorganized it with the idea of ​​”getting computer games into the entertainment industry”, thereby creating the initial coin game machine. His name was “Computer Space “.

1971-1981: After the development of the game, Nutting Associates bought the rights with this game for $ 500 and produced another 1500 machines. But this game did not see the expected attention. Fortunately Bushnell was quick to know why. People were not even used to controlling things on the television screen. Busnell started his own game development company with $ 500 of earnings. His name was “Atari “.

Bushnell hired an engineer named Alan Alcorn and asked him to produce the easiest playable computer game. Alcorn went back with a game called “Pong “.This game was played by controlling two rectangles that may progress and down, sending the moving point over the center line and sending it to one side.

However, Bushnell returned to any manufacturer. Bushnell also put his prototype in a corner of a bar in California. By the end of the first day, he received a phone call saying the game was broken. When he went to fix it, he immediately realized what the situation was. The coin was stuck because the thrown part was full !!! So computer games started coming. Atari became the fastest growing company in 1981. But Bushnell had sold the $ 500 company to Warner Communications in 1976 for $ 28 million.

Many new companies started to be established in the early 80s. Epyx, Broderbund, Sierra Online and SSI were established as of this time.

1977: Atari wreaked havoc using its 2600 model. Games like “Burgertime” and “PC Man” were finally in the marketplace to be played at home. The parents were also happy since they saved their children from having fun with coins.

1981: The popularity of gaming machines increased. Apple’s, Atari’s and TRS-80’s were on the shelves, manufacturers started to create many games. During those times, manufacturers were producing tape cassette games which were more useful than diskettes of 5’25 ”at the time. Before the 90’s, cassettes were preferred, but with the speed of 90s, floppy disks were preferred.

1982: “Zork I” for Apple II, “Choplifter” by Broderbund and “Olympic Decathlon” by Microsoft, that has been newly established at that time. During those times, this trial of Microsoft in the overall game industry wasn’t very successful. That’s why Microsoft has not entered the gaming industry for a lengthy time. Also in this year, Access Software, Electronic Arts and Lucasfilm Games (Lucas Arts) were founded.

1983: In in 2010, Apple II had to give way to the newest Atari 400 and Atari 800. Electronic Arts produced its first game and announced its game having an ambitious title in magazines.

1984: Game machines with cartridges suddenly disappeared. – The magazine Computer Gaming World explains this example the following: “In 1983, these machines climbed to the utmost effective and fell from that summit in 1984.” Meanwhile, Commodore and floppy machines received more attention. The key reason why the C-64 or Atari 800 got more attention was the same as the PCs are preferred to the consoles. On these new machines, you can do things besides games. The excuse of families is, “Our children can write programs and learn new things. It’s not only for the game. ” It was.

Meanwhile, IBM produced a small PC. This PC 5’25 ”floppy drive included 2 cartridge cavities and a simple DOS version. Unfortunately, at that time, this more complex machine was more costly than others, and few companies could support it. It is worth mentioning this small PC is very disappointed and is based on IBM’s door to obtain people’s money back.

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