Check out these 13 Outdoor Games For Kids! They are perfect for any occasion including summer playdates, day camps and backyard barbecues.
1958: William Higinbotham developed an analogue computer with vacuum tube at the New York Brookhaven Laboratory. At that time, computers were running slowly, and Willim Higinbotham saw dots bouncing on the screen. It came to mind that he could play a tennis game on the pc at that moment
1960: William Higinbotham introduces the computer game he developed. This is a straightforward tennis simulation.
1962: Research assistant Steve Russell at the Hingham Institute in Cambridge-Massachusetts developed a spaceship game with a two-player game option and torpedo launching features.
1969: Steve Russell moved to Stanford University, and the game he developed attracted great interest from engineering students here. One of these students was Nolan Bushnell.
1971: Bushnell took Russell’s game and reorganized it with the idea of ”getting computer games in to the entertainment industry”, thereby creating the initial coin game machine. His name was “Computer Space “.
1971-1981: Following the development with this game, Nutting Associates bought the rights of the game for $ 500 and produced another 1500 machines. But this game didn’t begin to see the expected attention. Fortunately Bushnell was quick to understand why. Individuals were not yet used to controlling things on the tv screen screen. Busnell started his own game development company with $ 500 of earnings. His name was “Atari “.
Bushnell hired an engineer named Alan Alcorn and asked him to develop the simplest playable computer game. Alcorn came ultimately back with a game title called “Pong “.This game was played by controlling two rectangles that may move up and down, sending the moving point over the center line and sending it to 1 side.
However, Bushnell returned to any manufacturer. Bushnell also put his prototype in a corner of a bar in California. At the conclusion of the initial day, he received a phone call saying the game was broken. When he went to correct it, he immediately realized what the problem was. The coin was stuck because the thrown part was full !!! So computer games started coming. Atari became the fastest growing company in 1981. But Bushnell had sold the $ 500 company to Warner Communications in 1976 for $ 28 million.
Many new companies began to be established in the first 80s. Epyx, Broderbund, Sierra Online and SSI were established as of this time.
1977: Atari wreaked havoc having its 2600 model. Games like “Burgertime” and “PC Man” were finally in the marketplace to be played at home. The parents were also happy simply because they saved their children from using coins.
1981: The popularity of gaming machines increased. Apple’s, Atari’s and TRS-80’s were on the shelves, manufacturers started to make many games. At that time, manufacturers were producing tape cassette games that have been more useful than diskettes of 5’25 ”at the time. Before 90’s, cassettes were preferred, but with the speed of 90s, floppy disks were preferred.
1982: “Zork I” for Apple II, “Choplifter” by Broderbund and “Olympic Decathlon” by Microsoft, that was newly established at that time. During those times, this trial of Microsoft in the game industry wasn’t very successful. This is exactly why Microsoft hasn’t entered the gaming industry for a very long time. Also in this year, Access Software, Electronic Arts and Lucasfilm Games (Lucas Arts) were founded.
1983: In this year, Apple II had to provide solution to the new Atari 400 and Atari 800. Electronic Arts produced its first game and announced its game by having an ambitious title in magazines.
1984: Game machines with cartridges suddenly disappeared. – The magazine Computer Gaming World explains this situation the following: “In 1983, these machines climbed to the very best and fell from that summit in 1984.” Meanwhile, Commodore and floppy machines received more attention. The key reason why the C-64 or Atari 800 got more attention was exactly like the PCs are still preferred to the consoles. On these new machines, you may do things other than games. The excuse of families is, “Our kids can write programs and learn new things. It’s not just for the game. ” It was.
Meanwhile, IBM produced a tiny PC. This PC 5’25 ”floppy drive included 2 cartridge cavities and a straightforward DOS version. Unfortunately, at that time, this more complicated machine was more expensive than others, and few companies could support it. It is worth mentioning that small PC is extremely disappointed and is based on IBM’s door to have people’s money back.