20 Easy Minute to Win It Games for Kids | Happy Mom Hacks | MyStyles

20 Easy Minute to Win It Games for Kids | Happy Mom Hacks

20 Unique Minute to Win It Party Games for Kids. Easy & quick games that are perfect for classrooms, birthday parties and Family game nights. Easily adjust these games for Halloween, Christmas and Valentine’s Day themes. You’ll be rolling on the floor laughing at these 20 fun games. #minutetowinit #familygamenight

1958: William Higinbotham developed an analogue computer with vacuum tube at the New York Brookhaven Laboratory. During those times, computers were running slowly, and Willim Higinbotham saw dots bouncing on the screen. It came to mind that he could play a tennis game on the pc at the time

1960: William Higinbotham introduces the computer game he developed. This was a simple tennis simulation.

1962: Research assistant Steve Russell at the Hingham Institute in Cambridge-Massachusetts developed a spaceship game with a two-player game option and torpedo launching features.

1969: Steve Russell moved to Stanford University, and the game he developed attracted great interest from engineering students here. One of these simple students was Nolan Bushnell.

1971: Bushnell took Russell’s game and reorganized it with the thought of ​​”getting computer games to the entertainment industry”, thereby creating the very first coin game machine. His name was “Computer Space “.

1971-1981: Following the development of this game, Nutting Associates bought the rights of the game for $ 500 and produced another 1500 machines. But this game didn’t start to see the expected attention. Fortunately Bushnell was quick to know why. People were not even used to controlling things on the television screen. Busnell started his own game development company with $ 500 of earnings. His name was “Atari “.

Bushnell hired an engineer named Alan Alcorn and asked him to develop the easiest playable computer game. Alcorn came back with a casino game called “Pong “.This game was played by controlling two rectangles that may progress and down, sending the moving point over the center line and sending it to one side.

However, Bushnell returned to any manufacturer. Bushnell also put his prototype in a corner of a bar in California. By the end of the first day, he received a telephone call saying the game was broken. When he went to repair it, he immediately realized what the situation was. The coin was stuck as the thrown part was full !!! So computer games started coming. Atari became the fastest growing company in 1981. But Bushnell had sold the $ 500 company to Warner Communications in 1976 for $ 28 million.

Many new companies began to be established in the first 80s. Epyx, Broderbund, Sierra Online and SSI were established at this time.

1977: Atari wreaked havoc with its 2600 model. Games like “Burgertime” and “PC Man” were finally available on the market to be played at home. The parents were also happy simply because they saved their children from playing with coins.

1981: The popularity of gaming machines increased. Apple’s, Atari’s and TRS-80’s were on the shelves, manufacturers started to produce many games. During those times, manufacturers were producing tape cassette games that have been more useful than diskettes of 5’25 ”at the time. Until the 90’s, cassettes were preferred, but with the speed of 90s, floppy disks were preferred.

1982: “Zork I” for Apple II, “Choplifter” by Broderbund and “Olympic Decathlon” by Microsoft, which was newly established at that time. During those times, this trial of Microsoft in the game industry wasn’t very successful. This is exactly why Microsoft hasn’t entered the gaming industry for a lengthy time. Also in this year, Access Software, Electronic Arts and Lucasfilm Games (Lucas Arts) were founded.

1983: In this year, Apple II had to give method to the newest Atari 400 and Atari 800. Electronic Arts produced its first game and announced its game by having an ambitious title in magazines.

1984: Game machines with cartridges suddenly disappeared. – The magazine Computer Gaming World explains this case as follows: “In 1983, these machines climbed to the utmost effective and fell from that summit in 1984.” Meanwhile, Commodore and floppy machines received more attention. Exactly why the C-64 or Atari 800 got more attention was the same as the PCs are currently preferred to the consoles. On these new machines, you could do things other than games. The excuse of families is, “Our children can write programs and learn new things. It’s not just for the game. ” It was.

Meanwhile, IBM produced a tiny PC. This PC 5’25 ”floppy drive included 2 cartridge cavities and a straightforward DOS version. Unfortunately, at that time, this more complex machine was more expensive than others, and few companies could support it. It is worth mentioning that this small PC is quite disappointed and is based on IBM’s door to obtain people’s money back.

Leave a Reply

Your email address will not be published. Required fields are marked *

WP Tumblr Auto Publish Powered By : XYZScripts.com
shares