23+ Ideas Games Tattoo Ideas Assassins Creed | MyStyles

23+ Ideas Games Tattoo Ideas Assassins Creed

23+ Ideas Games Tattoo Ideas Assassins Creed

1958: William Higinbotham developed an analogue computer with vacuum tube at the New York Brookhaven Laboratory. During those times, computers were running slowly, and Willim Higinbotham saw dots bouncing on the screen. It came in your thoughts that he could play a golf game on the computer at that moment

1960: William Higinbotham introduces the computer game he developed. This was a simple tennis simulation.

1962: Research assistant Steve Russell at the Hingham Institute in Cambridge-Massachusetts developed a spacecraft game with a two-player game option and torpedo launching features.

1969: Steve Russell moved to Stanford University, and the overall game he developed attracted great interest from engineering students here. One of these brilliant students was Nolan Bushnell.

1971: Bushnell took Russell’s game and reorganized it with the notion of ​​”getting computer games in to the entertainment industry”, thereby creating the very first coin game machine. His name was “Computer Space “.

1971-1981: After the development with this game, Nutting Associates bought the rights of this game for $ 500 and produced another 1500 machines. But this game did not begin to see the expected attention. Fortunately Bushnell was quick to understand why. Everyone was not even used to controlling things on the tv screen. Busnell started their own game development company with $ 500 of earnings. His name was “Atari “.

Bushnell hired an engineer named Alan Alcorn and asked him to produce the easiest playable computer game. Alcorn came back with a game called “Pong “.This game was played by controlling two rectangles that may progress and down, sending the moving point over the center line and sending it to 1 side.

However, Bushnell returned to any manufacturer. Bushnell also put his prototype in a corner of a club in California. At the end of the first day, he received a call saying the overall game was broken. When he went to correct it, he immediately realized what the situation was. The coin was stuck because the thrown part was full !!! So computer games started coming. Atari became the fastest growing company in 1981. But Bushnell had sold the $ 500 company to Warner Communications in 1976 for $ 28 million.

Many new companies started to be established in the first 80s. Epyx, Broderbund, Sierra Online and SSI were established only at that time.

1977: Atari wreaked havoc with its 2600 model. Games like “Burgertime” and “PC Man” were finally on the market to be played at home. The parents were also happy because they saved their children from having fun with coins.

1981: The popularity of gaming machines increased. Apple’s, Atari’s and TRS-80’s were on the shelves, manufacturers started to create many games. In those days, manufacturers were producing tape cassette games that have been more useful than diskettes of 5’25 ”at the time. Before 90’s, cassettes were preferred, but with the speed of 90s, floppy disks were preferred.

1982: “Zork I” for Apple II, “Choplifter” by Broderbund and “Olympic Decathlon” by Microsoft, that has been newly established at that time. During those times, this trial of Microsoft in the game industry wasn’t very successful. That’s why Microsoft has not entered the gaming industry for a lengthy time. Also in this year, Access Software, Electronic Arts and Lucasfilm Games (Lucas Arts) were founded.

1983: In this year, Apple II had to offer way to the new Atari 400 and Atari 800. Electronic Arts produced its first game and announced its game by having an ambitious title in magazines.

1984: Game machines with cartridges suddenly disappeared. – The magazine Computer Gaming World explains this example as follows: “In 1983, these machines climbed to the utmost effective and fell from that summit in 1984.” Meanwhile, Commodore and floppy machines received more attention. The reason why the C-64 or Atari 800 got more attention was the same as the PCs are still preferred to the consoles. On these new machines, you may do things other than games. The excuse of families is, “Our kids can write programs and learn new things. It’s not only for the game. ” It was.

Meanwhile, IBM produced a tiny PC. This PC 5’25 ”floppy drive included 2 cartridge cavities and a straightforward DOS version. Unfortunately, in those days, this more complicated machine was more expensive than others, and few companies could support it. It is worth mentioning that this small PC is quite disappointed and is based on IBM’s door to get people’s money back.

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