2D jungle scene, side scrolling game backgrounds.These backgrounds can be used i… | MyStyles

2D jungle scene, side scrolling game backgrounds.These backgrounds can be used i…

2D jungle scene, side scrolling game backgrounds.These backgrounds can be used in making your cartoon game. It is made up of 6 i

1958: William Higinbotham developed an analogue computer with vacuum tube at the New York Brookhaven Laboratory. During those times, computers were running slowly, and Willim Higinbotham saw dots bouncing on the screen. It came in your thoughts that he could play a tennis game on the computer at that moment

1960: William Higinbotham introduces the computer game he developed. This is a straightforward tennis simulation.

1962: Research assistant Steve Russell at the Hingham Institute in Cambridge-Massachusetts developed a spacecraft game with a two-player game option and torpedo launching features.

1969: Steve Russell moved to Stanford University, and the overall game he developed attracted great interest from engineering students here. One of these simple students was Nolan Bushnell.

1971: Bushnell took Russell’s game and reorganized it with the idea of ​​”getting computer games to the entertainment industry”, thereby creating the very first coin game machine. His name was “Computer Space “.

1971-1981: After the development with this game, Nutting Associates bought the rights of this game for $ 500 and produced another 1500 machines. But this game did not begin to see the expected attention. Fortunately Bushnell was quick to comprehend why. Everyone was not yet used to controlling things on the tv screen screen. Busnell started his own game development company with $ 500 of earnings. His name was “Atari “.

Bushnell hired an engineer named Alan Alcorn and asked him to develop the simplest playable computer game. Alcorn came ultimately back with a casino game called “Pong “.This game was played by controlling two rectangles that will move up and down, sending the moving point over the middle line and sending it to 1 side.

However, Bushnell went back to any manufacturer. Bushnell also put his prototype in a large part of a bar in California. At the end of the very first day, he received a call saying the overall game was broken. When he went to fix it, he immediately realized what the problem was. The coin was stuck because the thrown part was full !!! So computer games started coming. Atari became the fastest growing company in 1981. But Bushnell had sold the $ 500 company to Warner Communications in 1976 for $ 28 million.

Many new companies began to be established in the first 80s. Epyx, Broderbund, Sierra Online and SSI were established at this time.

1977: Atari wreaked havoc using its 2600 model. Games like “Burgertime” and “PC Man” were finally available on the market to be played at home. The parents were also happy since they saved their children from playing with coins.

1981: The popularity of gaming machines increased. Apple’s, Atari’s and TRS-80’s were on the shelves, manufacturers started to create many games. During those times, manufacturers were producing tape cassette games which were more useful than diskettes of 5’25 ”at the time. Before the 90’s, cassettes were preferred, but with the speed of 90s, floppy disks were preferred.

1982: “Zork I” for Apple II, “Choplifter” by Broderbund and “Olympic Decathlon” by Microsoft, that has been newly established at that time. In those days, this trial of Microsoft in the game industry was not very successful. This is exactly why Microsoft has not entered the gaming industry for a extended time. Also in this year, Access Software, Electronic Arts and Lucasfilm Games (Lucas Arts) were founded.

1983: In this season, Apple II had to offer way to the brand new Atari 400 and Atari 800. Electronic Arts produced its first game and announced its game having an ambitious title in magazines.

1984: Game machines with cartridges suddenly disappeared. – The magazine Computer Gaming World explains this case the following: “In 1983, these machines climbed to the utmost effective and fell from that summit in 1984.” Meanwhile, Commodore and floppy machines received more attention. Exactly why the C-64 or Atari 800 got more attention was the same as the PCs are now preferred to the consoles. On these new machines, you may do things other than games. The excuse of families is, “Our kids can write programs and learn new things. It’s not just for the game. ” It was.

Meanwhile, IBM produced a small PC. This PC 5’25 ”floppy drive included 2 cartridge cavities and a simple DOS version. Unfortunately, in those days, this more complex machine was more expensive than others, and few companies could support it. It is worth mentioning this small PC is quite disappointed and is based on IBM’s door to have people’s money back.

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