31 Trendy Casual Games Interface Behance | MyStyles

31 Trendy Casual Games Interface Behance

31 Trendy Casual Games Interface Behance

1958: William Higinbotham developed an analogue computer with vacuum tube at the New York Brookhaven Laboratory. At that time, computers were running slowly, and Willim Higinbotham saw dots bouncing on the screen. It came in your thoughts that he could play a golf game using the pc at that moment

1960: William Higinbotham introduces the computer game he developed. This was an easy tennis simulation.

1962: Research assistant Steve Russell at the Hingham Institute in Cambridge-Massachusetts developed a spaceship game with a two-player game option and torpedo launching features.

1969: Steve Russell moved to Stanford University, and the overall game he developed attracted great interest from engineering students here. One of these students was Nolan Bushnell.

1971: Bushnell took Russell’s game and reorganized it with the thought of ​​”getting computer games into the entertainment industry”, thereby creating the first coin game machine. His name was “Computer Space “.

1971-1981: Following the development with this game, Nutting Associates bought the rights with this game for $ 500 and produced another 1500 machines. But this game didn’t see the expected attention. Fortunately Bushnell was quick to know why. Individuals were not even used to controlling things on the tv screen screen. Busnell started his own game development company with $ 500 of earnings. His name was “Atari “.

Bushnell hired an engineer named Alan Alcorn and asked him to develop the easiest playable computer game. Alcorn came back with a casino game called “Pong “.This game was played by controlling two rectangles that can progress and down, sending the moving point over the center line and sending it to at least one side.

However, Bushnell returned to any manufacturer. Bushnell also put his prototype in a corner of a club in California. At the conclusion of the first day, he received a telephone call saying the overall game was broken. When he went to repair it, he immediately realized what the issue was. The coin was stuck as the thrown part was full !!! So computer games started coming. Atari became the fastest growing company in 1981. But Bushnell had sold the $ 500 company to Warner Communications in 1976 for $ 28 million.

Many new companies began to be established in early 80s. Epyx, Broderbund, Sierra Online and SSI were established as of this time.

1977: Atari wreaked havoc with its 2600 model. Games like “Burgertime” and “PC Man” were finally in the marketplace to be played at home. The parents were also happy simply because they saved their children from using coins.

1981: The popularity of gaming machines increased. Apple’s, Atari’s and TRS-80’s were on the shelves, manufacturers started to produce many games. At that time, manufacturers were producing tape cassette games that have been more useful than diskettes of 5’25 ”at the time. Until the 90’s, cassettes were preferred, but with the speed of 90s, floppy disks were preferred.

1982: “Zork I” for Apple II, “Choplifter” by Broderbund and “Olympic Decathlon” by Microsoft, that was newly established at that time. At that time, this trial of Microsoft in the game industry was not very successful. That’s why Microsoft hasn’t entered the gaming industry for a extended time. Also in in 2010, Access Software, Electronic Arts and Lucasfilm Games (Lucas Arts) were founded.

1983: In this season, Apple II had to provide solution to the newest Atari 400 and Atari 800. Electronic Arts produced its first game and announced its game by having an ambitious title in magazines.

1984: Game machines with cartridges suddenly disappeared. – The magazine Computer Gaming World explains this case as follows: “In 1983, these machines climbed to the very best and fell from that summit in 1984.” Meanwhile, Commodore and floppy machines received more attention. Exactly why the C-64 or Atari 800 got more attention was exactly like the PCs are still preferred to the consoles. On these new machines, you could do things apart from games. The excuse of families is, “Our kids can write programs and learn new things. It’s not just for the game. ” It was.

Meanwhile, IBM produced a tiny PC. This PC 5’25 ”floppy drive included 2 cartridge cavities and a simple DOS version. Unfortunately, during those times, this more complicated machine was higher priced than others, and few companies could support it. It’s worth mentioning that this small PC is extremely disappointed and is founded on IBM’s door to get people’s money back.

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