use wipes boxes to organize and store card games. great idea!!
1958: William Higinbotham developed an analogue computer with vacuum tube at the New York Brookhaven Laboratory. In those days, computers were running slowly, and Willim Higinbotham saw dots bouncing on the screen. It came in your thoughts he could play a tennis game on the computer at that time
1960: William Higinbotham introduces the computer game he developed. This was a straightforward tennis simulation.
1962: Research assistant Steve Russell at the Hingham Institute in Cambridge-Massachusetts developed a spaceship game with a two-player game option and torpedo launching features.
1969: Steve Russell moved to Stanford University, and the overall game he developed attracted great interest from engineering students here. One of these simple students was Nolan Bushnell.
1971: Bushnell took Russell’s game and reorganized it with the idea of ”getting computer games to the entertainment industry”, thereby creating the first coin game machine. His name was “Computer Space “.
1971-1981: After the development of the game, Nutting Associates bought the rights of the game for $ 500 and produced another 1500 machines. But this game did not see the expected attention. Fortunately Bushnell was quick to comprehend why. Everyone was not yet used to controlling things on the tv screen. Busnell started their own game development company with $ 500 of earnings. His name was “Atari “.
Bushnell hired an engineer named Alan Alcorn and asked him to produce the easiest playable computer game. Alcorn returned with a game called “Pong “.This game was played by controlling two rectangles that will progress and down, sending the moving point over the middle line and sending it to one side.
However, Bushnell went back to any manufacturer. Bushnell also put his prototype in a large part of a bar in California. By the end of the initial day, he received a telephone call saying the game was broken. When he went to correct it, he immediately realized what the issue was. The coin was stuck as the thrown part was full !!! So computer games started coming. Atari became the fastest growing company in 1981. But Bushnell had sold the $ 500 company to Warner Communications in 1976 for $ 28 million.
Many new companies grew to become established in the early 80s. Epyx, Broderbund, Sierra Online and SSI were established only at that time.
1977: Atari wreaked havoc with its 2600 model. Games like “Burgertime” and “PC Man” were finally available on the market to be played at home. The parents were also happy because they saved their children from playing with coins.
1981: The popularity of gaming machines increased. Apple’s, Atari’s and TRS-80’s were on the shelves, manufacturers started to create many games. During those times, manufacturers were producing tape cassette games which were more useful than diskettes of 5’25 ”at the time. Until the 90’s, cassettes were preferred, but with the speed of 90s, floppy disks were preferred.
1982: “Zork I” for Apple II, “Choplifter” by Broderbund and “Olympic Decathlon” by Microsoft, that has been newly established at that time. During those times, this trial of Microsoft in the game industry was not very successful. This is exactly why Microsoft has not entered the gaming industry for a lengthy time. Also in this year, Access Software, Electronic Arts and Lucasfilm Games (Lucas Arts) were founded.
1983: In this season, Apple II had to provide way to the brand new Atari 400 and Atari 800. Electronic Arts produced its first game and announced its game with an ambitious title in magazines.
1984: Game machines with cartridges suddenly disappeared. – The magazine Computer Gaming World explains this example the following: “In 1983, these machines climbed to the utmost effective and fell from that summit in 1984.” Meanwhile, Commodore and floppy machines received more attention. The reason why the C-64 or Atari 800 got more attention was exactly like the PCs are currently preferred to the consoles. On these new machines, you could do things apart from games. The excuse of families is, “Our kids can write programs and learn new things. It’s not only for the game. ” It was.
Meanwhile, IBM produced a tiny PC. This PC 5’25 ”floppy drive included 2 cartridge cavities and an easy DOS version. Unfortunately, during those times, this more complex machine was higher priced than others, and few companies could support it. It is worth mentioning that this small PC is very disappointed and is based on IBM’s door to get people’s money back.