A tribute to the children's room of the 90s by Rachid Lotf | What's going on here anyway | MyStyles

A tribute to the children’s room of the 90s by Rachid Lotf | What’s going on here anyway

A tribute to the children’s room of the 90s by Rachid Lotf | Design / Art | What’s going on here anyway? | wihel.de

1958: William Higinbotham developed an analogue computer with vacuum tube at the New York Brookhaven Laboratory. At that time, computers were running slowly, and Willim Higinbotham saw dots bouncing on the screen. It came in your thoughts that he could play a tennis game using the pc at the time

1960: William Higinbotham introduces the computer game he developed. This was a simple tennis simulation.

1962: Research assistant Steve Russell at the Hingham Institute in Cambridge-Massachusetts developed a spacecraft game with a two-player game option and torpedo launching features.

1969: Steve Russell moved to Stanford University, and the overall game he developed attracted great interest from engineering students here. One of these simple students was Nolan Bushnell.

1971: Bushnell took Russell’s game and reorganized it with the notion of ​​”getting computer games into the entertainment industry”, thereby creating the very first coin game machine. His name was “Computer Space “.

1971-1981: After the development of the game, Nutting Associates bought the rights of the game for $ 500 and produced another 1500 machines. But this game didn’t see the expected attention. Fortunately Bushnell was quick to understand why. People were not even used to controlling things on the tv screen screen. Busnell started their own game development company with $ 500 of earnings. His name was “Atari “.

Bushnell hired an engineer named Alan Alcorn and asked him to produce the simplest playable computer game. Alcorn came ultimately back with a game title called “Pong “.This game was played by controlling two rectangles that can progress and down, sending the moving point over the middle line and sending it to one side.

However, Bushnell returned to any manufacturer. Bushnell also put his prototype in a large part of a bar in California. At the end of the first day, he received a call saying the game was broken. When he went to repair it, he immediately realized what the problem was. The coin was stuck because the thrown part was full !!! So computer games started coming. Atari became the fastest growing company in 1981. But Bushnell had sold the $ 500 company to Warner Communications in 1976 for $ 28 million.

Many new companies grew to become established in the first 80s. Epyx, Broderbund, Sierra Online and SSI were established at this time.

1977: Atari wreaked havoc using its 2600 model. Games like “Burgertime” and “PC Man” were finally available on the market to be played at home. The parents were also happy since they saved their children from using coins.

1981: The popularity of gaming machines increased. Apple’s, Atari’s and TRS-80’s were on the shelves, manufacturers started to produce many games. During those times, manufacturers were producing tape cassette games that were more useful than diskettes of 5’25 ”at the time. Until the 90’s, cassettes were preferred, but with the speed of 90s, floppy disks were preferred.

1982: “Zork I” for Apple II, “Choplifter” by Broderbund and “Olympic Decathlon” by Microsoft, that has been newly established at that time. In those days, this trial of Microsoft in the game industry was not very successful. This is exactly why Microsoft has not entered the gaming industry for a very long time. Also in in 2010, Access Software, Electronic Arts and Lucasfilm Games (Lucas Arts) were founded.

1983: In in 2010, Apple II had to give method to the newest Atari 400 and Atari 800. Electronic Arts produced its first game and announced its game with an ambitious title in magazines.

1984: Game machines with cartridges suddenly disappeared. – The magazine Computer Gaming World explains this case the following: “In 1983, these machines climbed to the very best and fell from that summit in 1984.” Meanwhile, Commodore and floppy machines received more attention. Exactly why the C-64 or Atari 800 got more attention was exactly like the PCs are still preferred to the consoles. On these new machines, you can do things apart from games. The excuse of families is, “Our kids can write programs and learn new things. It’s not merely for the game. ” It was.

Meanwhile, IBM produced a tiny PC. This PC 5’25 ”floppy drive included 2 cartridge cavities and a straightforward DOS version. Unfortunately, at that time, this more complicated machine was more expensive than others, and few companies could support it. It is worth mentioning this small PC is quite disappointed and is dependant on IBM’s door to get people’s money back.

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