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Amazon.com: Video Game Valentine’s Day Gamer T Shirts for Kids Men: C …

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1958: William Higinbotham developed an analogue computer with vacuum tube at the New York Brookhaven Laboratory. At that time, computers were running slowly, and Willim Higinbotham saw dots bouncing on the screen. It came in your thoughts that he could play a golf game using the pc at that time

1960: William Higinbotham introduces the computer game he developed. This is a straightforward tennis simulation.

1962: Research assistant Steve Russell at the Hingham Institute in Cambridge-Massachusetts developed a spacecraft game with a two-player game option and torpedo launching features.

1969: Steve Russell moved to Stanford University, and the game he developed attracted great interest from engineering students here. One of these brilliant students was Nolan Bushnell.

1971: Bushnell took Russell’s game and reorganized it with the idea of ​​”getting computer games to the entertainment industry”, thereby creating the initial coin game machine. His name was “Computer Space “.

1971-1981: Following the development with this game, Nutting Associates bought the rights with this game for $ 500 and produced another 1500 machines. But this game didn’t begin to see the expected attention. Fortunately Bushnell was quick to know why. People were not yet used to controlling things on the tv screen screen. Busnell started their own game development company with $ 500 of earnings. His name was “Atari “.

Bushnell hired an engineer named Alan Alcorn and asked him to develop the simplest playable computer game. Alcorn went back with a game called “Pong “.This game was played by controlling two rectangles that could progress and down, sending the moving point over the center line and sending it to one side.

However, Bushnell went back to any manufacturer. Bushnell also put his prototype in a corner of a bar in California. By the end of the very first day, he received a phone call saying the game was broken. When he went to repair it, he immediately realized what the situation was. The coin was stuck because the thrown part was full !!! So computer games started coming. Atari became the fastest growing company in 1981. But Bushnell had sold the $ 500 company to Warner Communications in 1976 for $ 28 million.

Many new companies started to be established in the first 80s. Epyx, Broderbund, Sierra Online and SSI were established at this time.

1977: Atari wreaked havoc having its 2600 model. Games like “Burgertime” and “PC Man” were finally available on the market to be played at home. The parents were also happy because they saved their children from having fun with coins.

1981: The popularity of gaming machines increased. Apple’s, Atari’s and TRS-80’s were on the shelves, manufacturers started to create many games. At that time, manufacturers were producing tape cassette games that have been more useful than diskettes of 5’25 ”at the time. Until the 90’s, cassettes were preferred, but with the speed of 90s, floppy disks were preferred.

1982: “Zork I” for Apple II, “Choplifter” by Broderbund and “Olympic Decathlon” by Microsoft, that has been newly established at that time. During those times, this trial of Microsoft in the overall game industry wasn’t very successful. This is exactly why Microsoft has not entered the gaming industry for a extended time. Also in in 2010, Access Software, Electronic Arts and Lucasfilm Games (Lucas Arts) were founded.

1983: In this season, Apple II had to give method to the newest Atari 400 and Atari 800. Electronic Arts produced its first game and announced its game having an ambitious title in magazines.

1984: Game machines with cartridges suddenly disappeared. – The magazine Computer Gaming World explains this case the following: “In 1983, these machines climbed to the very best and fell from that summit in 1984.” Meanwhile, Commodore and floppy machines received more attention. The key reason why the C-64 or Atari 800 got more attention was the same as the PCs are still preferred to the consoles. On these new machines, you may do things apart from games. The excuse of families is, “Our kids can write programs and learn new things. It’s not only for the game. ” It was.

Meanwhile, IBM produced a tiny PC. This PC 5’25 ”floppy drive included 2 cartridge cavities and an easy DOS version. Unfortunately, during those times, this more technical machine was higher priced than others, and few companies could support it. It is worth mentioning that this small PC is extremely disappointed and is founded on IBM’s door to get people’s money back.

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