Don't miss this one by xodesidanielle #playstation1 #microhobbit (o) ift.tt/2r5h… | MyStyles

Don’t miss this one by xodesidanielle #playstation1 #microhobbit (o) ift.tt/2r5h…

Don’t miss this one by xodesidanielle #playstation1 #microhobbit (o) ift.tt/2r5hPjU! #nintendo #nintendo64

1958: William Higinbotham developed an analogue computer with vacuum tube at the New York Brookhaven Laboratory. In those days, computers were running slowly, and Willim Higinbotham saw dots bouncing on the screen. It came in your thoughts that he could play a tennis game on the computer at that moment

1960: William Higinbotham introduces the computer game he developed. This was a straightforward tennis simulation.

1962: Research assistant Steve Russell at the Hingham Institute in Cambridge-Massachusetts developed a spaceship game with a two-player game option and torpedo launching features.

1969: Steve Russell moved to Stanford University, and the game he developed attracted great interest from engineering students here. One of these brilliant students was Nolan Bushnell.

1971: Bushnell took Russell’s game and reorganized it with the notion of ​​”getting computer games in to the entertainment industry”, thereby creating the first coin game machine. His name was “Computer Space “.

1971-1981: Following the development with this game, Nutting Associates bought the rights of this game for $ 500 and produced another 1500 machines. But this game didn’t see the expected attention. Fortunately Bushnell was quick to know why. People were not even used to controlling things on the television screen. Busnell started their own game development company with $ 500 of earnings. His name was “Atari “.

Bushnell hired an engineer named Alan Alcorn and asked him to develop the simplest playable computer game. Alcorn came back with a casino game called “Pong “.This game was played by controlling two rectangles that can move up and down, sending the moving point over the middle line and sending it to 1 side.

However, Bushnell returned to any manufacturer. Bushnell also put his prototype in a corner of a bar in California. At the end of the first day, he received a call saying the game was broken. When he went to correct it, he immediately realized what the problem was. The coin was stuck since the thrown part was full !!! So computer games started coming. Atari became the fastest growing company in 1981. But Bushnell had sold the $ 500 company to Warner Communications in 1976 for $ 28 million.

Many new companies began to be established in early 80s. Epyx, Broderbund, Sierra Online and SSI were established only at that time.

1977: Atari wreaked havoc using its 2600 model. Games like “Burgertime” and “PC Man” were finally in the marketplace to be played at home. The parents were also happy simply because they saved their children from using coins.

1981: The popularity of gaming machines increased. Apple’s, Atari’s and TRS-80’s were on the shelves, manufacturers started to produce many games. In those days, manufacturers were producing tape cassette games that have been more useful than diskettes of 5’25 ”at the time. Until the 90’s, cassettes were preferred, but with the speed of 90s, floppy disks were preferred.

1982: “Zork I” for Apple II, “Choplifter” by Broderbund and “Olympic Decathlon” by Microsoft, which was newly established at that time. During those times, this trial of Microsoft in the overall game industry wasn’t very successful. This is exactly why Microsoft has not entered the gaming industry for a extended time. Also in this season, Access Software, Electronic Arts and Lucasfilm Games (Lucas Arts) were founded.

1983: In in 2010, Apple II had to offer solution to the newest Atari 400 and Atari 800. Electronic Arts produced its first game and announced its game having an ambitious title in magazines.

1984: Game machines with cartridges suddenly disappeared. – The magazine Computer Gaming World explains this example as follows: “In 1983, these machines climbed to the utmost effective and fell from that summit in 1984.” Meanwhile, Commodore and floppy machines received more attention. The reason why the C-64 or Atari 800 got more attention was just like the PCs are now preferred to the consoles. On these new machines, you could do things apart from games. The excuse of families is, “Our kids can write programs and learn new things. It’s not just for the game. ” It was.

Meanwhile, IBM produced a small PC. This PC 5’25 ”floppy drive included 2 cartridge cavities and a simple DOS version. Unfortunately, in those days, this more complicated machine was higher priced than others, and few companies could support it. It is worth mentioning this small PC is quite disappointed and is based on IBM’s door to obtain people’s money back.

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