El principito | MyStyles

El principito

1958: William Higinbotham developed an analogue computer with vacuum tube at the New York Brookhaven Laboratory. In those days, computers were running slowly, and Willim Higinbotham saw dots bouncing on the screen. It came in your thoughts he could play a tennis game on the pc at that time

1960: William Higinbotham introduces the computer game he developed. This is an easy tennis simulation.

1962: Research assistant Steve Russell at the Hingham Institute in Cambridge-Massachusetts developed a spaceship game with a two-player game option and torpedo launching features.

1969: Steve Russell moved to Stanford University, and the game he developed attracted great interest from engineering students here. One of these brilliant students was Nolan Bushnell.

1971: Bushnell took Russell’s game and reorganized it with the thought of ​​”getting computer games to the entertainment industry”, thereby creating the very first coin game machine. His name was “Computer Space “.

1971-1981: Following the development of the game, Nutting Associates bought the rights of this game for $ 500 and produced another 1500 machines. But this game didn’t start to see the expected attention. Fortunately Bushnell was quick to know why. People were not yet used to controlling things on the tv screen. Busnell started their own game development company with $ 500 of earnings. His name was “Atari “.

Bushnell hired an engineer named Alan Alcorn and asked him to produce the easiest playable computer game. Alcorn returned with a casino game called “Pong “.This game was played by controlling two rectangles that can move up and down, sending the moving point over the middle line and sending it to 1 side.

However, Bushnell went back to any manufacturer. Bushnell also put his prototype in a large part of a club in California. By the end of the first day, he received a telephone call saying the overall game was broken. When he went to repair it, he immediately realized what the issue was. The coin was stuck since the thrown part was full !!! So computer games started coming. Atari became the fastest growing company in 1981. But Bushnell had sold the $ 500 company to Warner Communications in 1976 for $ 28 million.

Many new companies grew to become established in the early 80s. Epyx, Broderbund, Sierra Online and SSI were established at this time.

1977: Atari wreaked havoc with its 2600 model. Games like “Burgertime” and “PC Man” were finally in the marketplace to be played at home. The parents were also happy simply because they saved their children from using coins.

1981: The popularity of gaming machines increased. Apple’s, Atari’s and TRS-80’s were on the shelves, manufacturers started to create many games. At that time, manufacturers were producing tape cassette games which were more useful than diskettes of 5’25 ”at the time. Until the 90’s, cassettes were preferred, but with the speed of 90s, floppy disks were preferred.

1982: “Zork I” for Apple II, “Choplifter” by Broderbund and “Olympic Decathlon” by Microsoft, that was newly established at that time. At that time, this trial of Microsoft in the game industry wasn’t very successful. This is exactly why Microsoft has not entered the gaming industry for a extended time. Also in in 2010, Access Software, Electronic Arts and Lucasfilm Games (Lucas Arts) were founded.

1983: In this year, Apple II had to give solution to the brand new Atari 400 and Atari 800. Electronic Arts produced its first game and announced its game having an ambitious title in magazines.

1984: Game machines with cartridges suddenly disappeared. – The magazine Computer Gaming World explains this situation as follows: “In 1983, these machines climbed to the very best and fell from that summit in 1984.” Meanwhile, Commodore and floppy machines received more attention. The key reason why the C-64 or Atari 800 got more attention was just like the PCs are still preferred to the consoles. On these new machines, you can do things apart from games. The excuse of families is, “Our youngsters can write programs and learn new things. It’s not merely for the game. ” It was.

Meanwhile, IBM produced a small PC. This PC 5’25 ”floppy drive included 2 cartridge cavities and an easy DOS version. Unfortunately, in those days, this more complex machine was more expensive than others, and few companies could support it. It’s worth mentioning that small PC is quite disappointed and is dependant on IBM’s door to get people’s money back.

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