1958: William Higinbotham developed an analogue computer with vacuum tube at the New York Brookhaven Laboratory. At that time, computers were running slowly, and Willim Higinbotham saw dots bouncing on the screen. It came in your thoughts that he could play a tennis game on the computer at that time
1960: William Higinbotham introduces the computer game he developed. This was an easy tennis simulation.
1962: Research assistant Steve Russell at the Hingham Institute in Cambridge-Massachusetts developed a spacecraft game with a two-player game option and torpedo launching features.
1969: Steve Russell moved to Stanford University, and the game he developed attracted great interest from engineering students here. One of these simple students was Nolan Bushnell.
1971: Bushnell took Russell’s game and reorganized it with the thought of ”getting computer games to the entertainment industry”, thereby creating the initial coin game machine. His name was “Computer Space “.
1971-1981: After the development of the game, Nutting Associates bought the rights of the game for $ 500 and produced another 1500 machines. But this game did not start to see the expected attention. Fortunately Bushnell was quick to know why. People were not even used to controlling things on the tv screen screen. Busnell started their own game development company with $ 500 of earnings. His name was “Atari “.
Bushnell hired an engineer named Alan Alcorn and asked him to produce the simplest playable computer game. Alcorn came ultimately back with a casino game called “Pong “.This game was played by controlling two rectangles that may progress and down, sending the moving point over the middle line and sending it to at least one side.
However, Bushnell returned to any manufacturer. Bushnell also put his prototype in a corner of a bar in California. At the end of the very first day, he received a telephone call saying the overall game was broken. When he went to correct it, he immediately realized what the issue was. The coin was stuck because the thrown part was full !!! So computer games started coming. Atari became the fastest growing company in 1981. But Bushnell had sold the $ 500 company to Warner Communications in 1976 for $ 28 million.
Many new companies began to be established in the early 80s. Epyx, Broderbund, Sierra Online and SSI were established as of this time.
1977: Atari wreaked havoc having its 2600 model. Games like “Burgertime” and “PC Man” were finally available on the market to be played at home. The parents were also happy because they saved their children from using coins.
1981: The popularity of gaming machines increased. Apple’s, Atari’s and TRS-80’s were on the shelves, manufacturers started to make many games. In those days, manufacturers were producing tape cassette games that have been more useful than diskettes of 5’25 ”at the time. Until the 90’s, cassettes were preferred, but with the speed of 90s, floppy disks were preferred.
1982: “Zork I” for Apple II, “Choplifter” by Broderbund and “Olympic Decathlon” by Microsoft, that was newly established at that time. At that time, this trial of Microsoft in the overall game industry was not very successful. This is exactly why Microsoft hasn’t entered the gaming industry for a very long time. Also in this season, Access Software, Electronic Arts and Lucasfilm Games (Lucas Arts) were founded.
1983: In in 2010, Apple II had to give way to the brand new Atari 400 and Atari 800. Electronic Arts produced its first game and announced its game by having an ambitious title in magazines.
1984: Game machines with cartridges suddenly disappeared. – The magazine Computer Gaming World explains this case as follows: “In 1983, these machines climbed to the utmost effective and fell from that summit in 1984.” Meanwhile, Commodore and floppy machines received more attention. The key reason why the C-64 or Atari 800 got more attention was just like the PCs are still preferred to the consoles. On these new machines, you may do things besides games. The excuse of families is, “Our kids can write programs and learn new things. It’s not just for the game. ” It was.
Meanwhile, IBM produced a tiny PC. This PC 5’25 ”floppy drive included 2 cartridge cavities and a simple DOS version. Unfortunately, during those times, this more complex machine was more costly than others, and few companies could support it. It is worth mentioning that this small PC is very disappointed and is based on IBM’s door to obtain people’s money back.