Feelings jenga is a wonderful idea for support group!
1958: William Higinbotham developed an analogue computer with vacuum tube at the New York Brookhaven Laboratory. During those times, computers were running slowly, and Willim Higinbotham saw dots bouncing on the screen. It came to mind he could play a golf game using the pc at that time
1960: William Higinbotham introduces the computer game he developed. This was a straightforward tennis simulation.
1962: Research assistant Steve Russell at the Hingham Institute in Cambridge-Massachusetts developed a spaceship game with a two-player game option and torpedo launching features.
1969: Steve Russell moved to Stanford University, and the overall game he developed attracted great interest from engineering students here. One of these brilliant students was Nolan Bushnell.
1971: Bushnell took Russell’s game and reorganized it with the notion of ”getting computer games into the entertainment industry”, thereby creating the very first coin game machine. His name was “Computer Space “.
1971-1981: After the development of the game, Nutting Associates bought the rights of this game for $ 500 and produced another 1500 machines. But this game didn’t start to see the expected attention. Fortunately Bushnell was quick to know why. Everyone was not yet used to controlling things on the tv screen screen. Busnell started their own game development company with $ 500 of earnings. His name was “Atari “.
Bushnell hired an engineer named Alan Alcorn and asked him to develop the easiest playable computer game. Alcorn came ultimately back with a game called “Pong “.This game was played by controlling two rectangles that can progress and down, sending the moving point over the middle line and sending it to one side.
However, Bushnell returned to any manufacturer. Bushnell also put his prototype in a corner of a bar in California. By the end of the initial day, he received a telephone call saying the overall game was broken. When he went to repair it, he immediately realized what the situation was. The coin was stuck since the thrown part was full !!! So computer games started coming. Atari became the fastest growing company in 1981. But Bushnell had sold the $ 500 company to Warner Communications in 1976 for $ 28 million.
Many new companies grew to become established in the first 80s. Epyx, Broderbund, Sierra Online and SSI were established at this time.
1977: Atari wreaked havoc having its 2600 model. Games like “Burgertime” and “PC Man” were finally available on the market to be played at home. The parents were also happy since they saved their children from playing with coins.
1981: The popularity of gaming machines increased. Apple’s, Atari’s and TRS-80’s were on the shelves, manufacturers started to make many games. During those times, manufacturers were producing tape cassette games which were more useful than diskettes of 5’25 ”at the time. Until the 90’s, cassettes were preferred, but with the speed of 90s, floppy disks were preferred.
1982: “Zork I” for Apple II, “Choplifter” by Broderbund and “Olympic Decathlon” by Microsoft, that has been newly established at that time. During those times, this trial of Microsoft in the game industry wasn’t very successful. This is exactly why Microsoft has not entered the gaming industry for a extended time. Also in this season, Access Software, Electronic Arts and Lucasfilm Games (Lucas Arts) were founded.
1983: In in 2010, Apple II had to provide method to the new Atari 400 and Atari 800. Electronic Arts produced its first game and announced its game having an ambitious title in magazines.
1984: Game machines with cartridges suddenly disappeared. – The magazine Computer Gaming World explains this case the following: “In 1983, these machines climbed to the utmost effective and fell from that summit in 1984.” Meanwhile, Commodore and floppy machines received more attention. The reason why the C-64 or Atari 800 got more attention was just like the PCs are now preferred to the consoles. On these new machines, you may do things besides games. The excuse of families is, “Our youngsters can write programs and learn new things. It’s not only for the game. ” It was.
Meanwhile, IBM produced a tiny PC. This PC 5’25 ”floppy drive included 2 cartridge cavities and an easy DOS version. Unfortunately, in those days, this more technical machine was more costly than others, and few companies could support it. It’s worth mentioning that this small PC is quite disappointed and is dependant on IBM’s door to obtain people’s money back.