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1958: William Higinbotham developed an analogue computer with vacuum tube at the New York Brookhaven Laboratory. At that time, computers were running slowly, and Willim Higinbotham saw dots bouncing on the screen. It came to mind he could play a tennis game on the computer at the time

1960: William Higinbotham introduces the computer game he developed. This is a simple tennis simulation.

1962: Research assistant Steve Russell at the Hingham Institute in Cambridge-Massachusetts developed a spaceship game with a two-player game option and torpedo launching features.

1969: Steve Russell moved to Stanford University, and the game he developed attracted great interest from engineering students here. One of these students was Nolan Bushnell.

1971: Bushnell took Russell’s game and reorganized it with the idea of ​​”getting computer games into the entertainment industry”, thereby creating the first coin game machine. His name was “Computer Space “.

1971-1981: Following the development of this game, Nutting Associates bought the rights of the game for $ 500 and produced another 1500 machines. But this game didn’t see the expected attention. Fortunately Bushnell was quick to understand why. Everyone was not even used to controlling things on the television screen. Busnell started his own game development company with $ 500 of earnings. His name was “Atari “.

Bushnell hired an engineer named Alan Alcorn and asked him to produce the simplest playable computer game. Alcorn returned with a game title called “Pong “.This game was played by controlling two rectangles that will move up and down, sending the moving point over the center line and sending it to one side.

However, Bushnell returned to any manufacturer. Bushnell also put his prototype in a large part of a club in California. At the end of the first day, he received a call saying the overall game was broken. When he went to correct it, he immediately realized what the situation was. The coin was stuck as the thrown part was full !!! So computer games started coming. Atari became the fastest growing company in 1981. But Bushnell had sold the $ 500 company to Warner Communications in 1976 for $ 28 million.

Many new companies began to be established in the early 80s. Epyx, Broderbund, Sierra Online and SSI were established at this time.

1977: Atari wreaked havoc using its 2600 model. Games like “Burgertime” and “PC Man” were finally on the market to be played at home. The parents were also happy because they saved their children from having fun with coins.

1981: The popularity of gaming machines increased. Apple’s, Atari’s and TRS-80’s were on the shelves, manufacturers started to make many games. In those days, manufacturers were producing tape cassette games which were more useful than diskettes of 5’25 ”at the time. Before 90’s, cassettes were preferred, but with the speed of 90s, floppy disks were preferred.

1982: “Zork I” for Apple II, “Choplifter” by Broderbund and “Olympic Decathlon” by Microsoft, that has been newly established at that time. During those times, this trial of Microsoft in the overall game industry was not very successful. This is exactly why Microsoft hasn’t entered the gaming industry for a lengthy time. Also in in 2010, Access Software, Electronic Arts and Lucasfilm Games (Lucas Arts) were founded.

1983: In this season, Apple II had to offer way to the newest Atari 400 and Atari 800. Electronic Arts produced its first game and announced its game having an ambitious title in magazines.

1984: Game machines with cartridges suddenly disappeared. – The magazine Computer Gaming World explains this case the following: “In 1983, these machines climbed to the very best and fell from that summit in 1984.” Meanwhile, Commodore and floppy machines received more attention. Exactly why the C-64 or Atari 800 got more attention was just like the PCs are still preferred to the consoles. On these new machines, you can do things other than games. The excuse of families is, β€œOur children can write programs and learn new things. It’s not merely for the game. ” It was.

Meanwhile, IBM produced a small PC. This PC 5’25 ”floppy drive included 2 cartridge cavities and an easy DOS version. Unfortunately, at that time, this more complex machine was more expensive than others, and few companies could support it. It’s worth mentioning this small PC is very disappointed and is dependant on IBM’s door to have people’s money back.

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