Get to Know Your Group with the M and M game | MyStyles

Get to Know Your Group with the M and M game

She’s crafty: Get to know you games

1958: William Higinbotham developed an analogue computer with vacuum tube at the New York Brookhaven Laboratory. At that time, computers were running slowly, and Willim Higinbotham saw dots bouncing on the screen. It came in your thoughts that he could play a golf game on the computer at the time

1960: William Higinbotham introduces the computer game he developed. This was a simple tennis simulation.

1962: Research assistant Steve Russell at the Hingham Institute in Cambridge-Massachusetts developed a spaceship game with a two-player game option and torpedo launching features.

1969: Steve Russell moved to Stanford University, and the overall game he developed attracted great interest from engineering students here. One of these students was Nolan Bushnell.

1971: Bushnell took Russell’s game and reorganized it with the notion of ​​”getting computer games to the entertainment industry”, thereby creating the very first coin game machine. His name was “Computer Space “.

1971-1981: Following the development of this game, Nutting Associates bought the rights with this game for $ 500 and produced another 1500 machines. But this game didn’t start to see the expected attention. Fortunately Bushnell was quick to understand why. Everyone was not even used to controlling things on the tv screen screen. Busnell started his own game development company with $ 500 of earnings. His name was “Atari “.

Bushnell hired an engineer named Alan Alcorn and asked him to develop the easiest playable computer game. Alcorn came back with a game called “Pong “.This game was played by controlling two rectangles that can move up and down, sending the moving point over the middle line and sending it to 1 side.

However, Bushnell returned to any manufacturer. Bushnell also put his prototype in a corner of a bar in California. At the conclusion of the initial day, he received a phone call saying the game was broken. When he went to repair it, he immediately realized what the issue was. The coin was stuck as the thrown part was full !!! So computer games started coming. Atari became the fastest growing company in 1981. But Bushnell had sold the $ 500 company to Warner Communications in 1976 for $ 28 million.

Many new companies began to be established in early 80s. Epyx, Broderbund, Sierra Online and SSI were established at this time.

1977: Atari wreaked havoc with its 2600 model. Games like “Burgertime” and “PC Man” were finally available on the market to be played at home. The parents were also happy since they saved their children from using coins.

1981: The popularity of gaming machines increased. Apple’s, Atari’s and TRS-80’s were on the shelves, manufacturers started to produce many games. At that time, manufacturers were producing tape cassette games which were more useful than diskettes of 5’25 ”at the time. Before 90’s, cassettes were preferred, but with the speed of 90s, floppy disks were preferred.

1982: “Zork I” for Apple II, “Choplifter” by Broderbund and “Olympic Decathlon” by Microsoft, which was newly established at that time. During those times, this trial of Microsoft in the overall game industry wasn’t very successful. This is exactly why Microsoft has not entered the gaming industry for a very long time. Also in in 2010, Access Software, Electronic Arts and Lucasfilm Games (Lucas Arts) were founded.

1983: In this year, Apple II had to give way to the new Atari 400 and Atari 800. Electronic Arts produced its first game and announced its game with an ambitious title in magazines.

1984: Game machines with cartridges suddenly disappeared. – The magazine Computer Gaming World explains this example the following: “In 1983, these machines climbed to the very best and fell from that summit in 1984.” Meanwhile, Commodore and floppy machines received more attention. The reason why the C-64 or Atari 800 got more attention was the same as the PCs are preferred to the consoles. On these new machines, you might do things besides games. The excuse of families is, “Our children can write programs and learn new things. It’s not just for the game. ” It was.

Meanwhile, IBM produced a tiny PC. This PC 5’25 ”floppy drive included 2 cartridge cavities and a straightforward DOS version. Unfortunately, during those times, this more technical machine was higher priced than others, and few companies could support it. It is worth mentioning that this small PC is quite disappointed and is based on IBM’s door to obtain people’s money back.

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