I dont completely agree. Haymitch is Ravenclaw Katniss is Gryffindor
1958: William Higinbotham developed an analogue computer with vacuum tube at the New York Brookhaven Laboratory. In those days, computers were running slowly, and Willim Higinbotham saw dots bouncing on the screen. It came in your thoughts he could play a tennis game on the computer at that moment
1960: William Higinbotham introduces the computer game he developed. This was a simple tennis simulation.
1962: Research assistant Steve Russell at the Hingham Institute in Cambridge-Massachusetts developed a spacecraft game with a two-player game option and torpedo launching features.
1969: Steve Russell moved to Stanford University, and the overall game he developed attracted great interest from engineering students here. One of these brilliant students was Nolan Bushnell.
1971: Bushnell took Russell’s game and reorganized it with the thought of ”getting computer games to the entertainment industry”, thereby creating the initial coin game machine. His name was “Computer Space “.
1971-1981: Following the development of the game, Nutting Associates bought the rights of the game for $ 500 and produced another 1500 machines. But this game didn’t see the expected attention. Fortunately Bushnell was quick to comprehend why. People were not even used to controlling things on the tv screen. Busnell started his own game development company with $ 500 of earnings. His name was “Atari “.
Bushnell hired an engineer named Alan Alcorn and asked him to produce the simplest playable computer game. Alcorn came back with a game title called “Pong “.This game was played by controlling two rectangles that will progress and down, sending the moving point over the middle line and sending it to at least one side.
However, Bushnell went back to any manufacturer. Bushnell also put his prototype in a corner of a bar in California. By the end of the first day, he received a phone call saying the game was broken. When he went to repair it, he immediately realized what the problem was. The coin was stuck as the thrown part was full !!! So computer games started coming. Atari became the fastest growing company in 1981. But Bushnell had sold the $ 500 company to Warner Communications in 1976 for $ 28 million.
Many new companies grew to become established in the early 80s. Epyx, Broderbund, Sierra Online and SSI were established as of this time.
1977: Atari wreaked havoc having its 2600 model. Games like “Burgertime” and “PC Man” were finally on the market to be played at home. The parents were also happy since they saved their children from using coins.
1981: The popularity of gaming machines increased. Apple’s, Atari’s and TRS-80’s were on the shelves, manufacturers started to create many games. During those times, manufacturers were producing tape cassette games that have been more useful than diskettes of 5’25 ”at the time. Until the 90’s, cassettes were preferred, but with the speed of 90s, floppy disks were preferred.
1982: “Zork I” for Apple II, “Choplifter” by Broderbund and “Olympic Decathlon” by Microsoft, which was newly established at that time. During those times, this trial of Microsoft in the game industry was not very successful. That’s why Microsoft hasn’t entered the gaming industry for a extended time. Also in in 2010, Access Software, Electronic Arts and Lucasfilm Games (Lucas Arts) were founded.
1983: In this year, Apple II had to give solution to the brand new Atari 400 and Atari 800. Electronic Arts produced its first game and announced its game by having an ambitious title in magazines.
1984: Game machines with cartridges suddenly disappeared. – The magazine Computer Gaming World explains this case the following: “In 1983, these machines climbed to the most truly effective and fell from that summit in 1984.” Meanwhile, Commodore and floppy machines received more attention. The key reason why the C-64 or Atari 800 got more attention was exactly like the PCs are now preferred to the consoles. On these new machines, you might do things besides games. The excuse of families is, “Our kids can write programs and learn new things. It’s not merely for the game. ” It was.
Meanwhile, IBM produced a tiny PC. This PC 5’25 ”floppy drive included 2 cartridge cavities and a straightforward DOS version. Unfortunately, at that time, this more technical machine was more costly than others, and few companies could support it. It’s worth mentioning that small PC is quite disappointed and is dependant on IBM’s door to obtain people’s money back.