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1958: William Higinbotham developed an analogue computer with vacuum tube at the New York Brookhaven Laboratory. In those days, computers were running slowly, and Willim Higinbotham saw dots bouncing on the screen. It came to mind that he could play a tennis game using the pc at that moment
1960: William Higinbotham introduces the computer game he developed. This is a simple tennis simulation.
1962: Research assistant Steve Russell at the Hingham Institute in Cambridge-Massachusetts developed a spaceship game with a two-player game option and torpedo launching features.
1969: Steve Russell moved to Stanford University, and the game he developed attracted great interest from engineering students here. One of these simple students was Nolan Bushnell.
1971: Bushnell took Russell’s game and reorganized it with the idea of ”getting computer games into the entertainment industry”, thereby creating the first coin game machine. His name was “Computer Space “.
1971-1981: After the development of the game, Nutting Associates bought the rights with this game for $ 500 and produced another 1500 machines. But this game didn’t begin to see the expected attention. Fortunately Bushnell was quick to comprehend why. Everyone was not yet used to controlling things on the tv screen. Busnell started their own game development company with $ 500 of earnings. His name was “Atari “.
Bushnell hired an engineer named Alan Alcorn and asked him to develop the easiest playable computer game. Alcorn came ultimately back with a game title called “Pong “.This game was played by controlling two rectangles that can move up and down, sending the moving point over the center line and sending it to at least one side.
However, Bushnell returned to any manufacturer. Bushnell also put his prototype in a corner of a bar in California. At the conclusion of the very first day, he received a phone call saying the overall game was broken. When he went to repair it, he immediately realized what the issue was. The coin was stuck since the thrown part was full !!! So computer games started coming. Atari became the fastest growing company in 1981. But Bushnell had sold the $ 500 company to Warner Communications in 1976 for $ 28 million.
Many new companies began to be established in early 80s. Epyx, Broderbund, Sierra Online and SSI were established only at that time.
1977: Atari wreaked havoc with its 2600 model. Games like “Burgertime” and “PC Man” were finally available on the market to be played at home. The parents were also happy since they saved their children from having fun with coins.
1981: The popularity of gaming machines increased. Apple’s, Atari’s and TRS-80’s were on the shelves, manufacturers started to make many games. At that time, manufacturers were producing tape cassette games which were more useful than diskettes of 5’25 ”at the time. Before the 90’s, cassettes were preferred, but with the speed of 90s, floppy disks were preferred.
1982: “Zork I” for Apple II, “Choplifter” by Broderbund and “Olympic Decathlon” by Microsoft, that was newly established at that time. During those times, this trial of Microsoft in the overall game industry was not very successful. This is exactly why Microsoft hasn’t entered the gaming industry for a very long time. Also in this year, Access Software, Electronic Arts and Lucasfilm Games (Lucas Arts) were founded.
1983: In this year, Apple II had to provide method to the new Atari 400 and Atari 800. Electronic Arts produced its first game and announced its game by having an ambitious title in magazines.
1984: Game machines with cartridges suddenly disappeared. – The magazine Computer Gaming World explains this situation the following: “In 1983, these machines climbed to the very best and fell from that summit in 1984.” Meanwhile, Commodore and floppy machines received more attention. Exactly why the C-64 or Atari 800 got more attention was the same as the PCs are currently preferred to the consoles. On these new machines, you may do things besides games. The excuse of families is, “Our children can write programs and learn new things. It’s not merely for the game. ” It was.
Meanwhile, IBM produced a tiny PC. This PC 5’25 ”floppy drive included 2 cartridge cavities and an easy DOS version. Unfortunately, at that time, this more complex machine was higher priced than others, and few companies could support it. It’s worth mentioning this small PC is extremely disappointed and is founded on IBM’s door to get people’s money back.