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Retro Games

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1958: William Higinbotham developed an analogue computer with vacuum tube at the New York Brookhaven Laboratory. During those times, computers were running slowly, and Willim Higinbotham saw dots bouncing on the screen. It came to mind that he could play a tennis game using the pc at the time

1960: William Higinbotham introduces the computer game he developed. This is an easy tennis simulation.

1962: Research assistant Steve Russell at the Hingham Institute in Cambridge-Massachusetts developed a spacecraft game with a two-player game option and torpedo launching features.

1969: Steve Russell moved to Stanford University, and the overall game he developed attracted great interest from engineering students here. One of these simple students was Nolan Bushnell.

1971: Bushnell took Russell’s game and reorganized it with the notion of ​​”getting computer games to the entertainment industry”, thereby creating the very first coin game machine. His name was “Computer Space “.

1971-1981: Following the development of this game, Nutting Associates bought the rights with this game for $ 500 and produced another 1500 machines. But this game did not see the expected attention. Fortunately Bushnell was quick to understand why. People were not yet used to controlling things on the tv screen screen. Busnell started their own game development company with $ 500 of earnings. His name was “Atari “.

Bushnell hired an engineer named Alan Alcorn and asked him to produce the simplest playable computer game. Alcorn went back with a game title called “Pong “.This game was played by controlling two rectangles that may move up and down, sending the moving point over the middle line and sending it to at least one side.

However, Bushnell went back to any manufacturer. Bushnell also put his prototype in a corner of a club in California. At the conclusion of the initial day, he received a call saying the game was broken. When he went to repair it, he immediately realized what the situation was. The coin was stuck since the thrown part was full !!! So computer games started coming. Atari became the fastest growing company in 1981. But Bushnell had sold the $ 500 company to Warner Communications in 1976 for $ 28 million.

Many new companies grew to become established in the early 80s. Epyx, Broderbund, Sierra Online and SSI were established as of this time.

1977: Atari wreaked havoc with its 2600 model. Games like “Burgertime” and “PC Man” were finally available on the market to be played at home. The parents were also happy simply because they saved their children from using coins.

1981: The popularity of gaming machines increased. Apple’s, Atari’s and TRS-80’s were on the shelves, manufacturers started to make many games. At that time, manufacturers were producing tape cassette games that have been more useful than diskettes of 5’25 ”at the time. Before 90’s, cassettes were preferred, but with the speed of 90s, floppy disks were preferred.

1982: “Zork I” for Apple II, “Choplifter” by Broderbund and “Olympic Decathlon” by Microsoft, which was newly established at that time. At that time, this trial of Microsoft in the game industry was not very successful. That’s why Microsoft has not entered the gaming industry for a very long time. Also in in 2010, Access Software, Electronic Arts and Lucasfilm Games (Lucas Arts) were founded.

1983: In this season, Apple II had to give way to the brand new Atari 400 and Atari 800. Electronic Arts produced its first game and announced its game by having an ambitious title in magazines.

1984: Game machines with cartridges suddenly disappeared. – The magazine Computer Gaming World explains this situation the following: “In 1983, these machines climbed to the top and fell from that summit in 1984.” Meanwhile, Commodore and floppy machines received more attention. The key reason why the C-64 or Atari 800 got more attention was the same as the PCs are still preferred to the consoles. On these new machines, you may do things apart from games. The excuse of families is, “Our kids can write programs and learn new things. It’s not merely for the game. ” It was.

Meanwhile, IBM produced a tiny PC. This PC 5’25 ”floppy drive included 2 cartridge cavities and a simple DOS version. Unfortunately, in those days, this more complicated machine was more costly than others, and few companies could support it. It’s worth mentioning that this small PC is quite disappointed and is founded on IBM’s door to have people’s money back.

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