Snapchat Question Game – #Game #Question #snapchat #snapchatquestiongame Snapcha … | MyStyles

Snapchat Question Game – #Game #Question #snapchat #snapchatquestiongame Snapcha …

Snapchat Question Game – #Game #Question #snapchat #snapchatquestiongame Snapchat Question Game – #Game

1958: William Higinbotham developed an analogue computer with vacuum tube at the New York Brookhaven Laboratory. At that time, computers were running slowly, and Willim Higinbotham saw dots bouncing on the screen. It came to mind that he could play a golf game on the pc at that time

1960: William Higinbotham introduces the computer game he developed. This is a simple tennis simulation.

1962: Research assistant Steve Russell at the Hingham Institute in Cambridge-Massachusetts developed a spacecraft game with a two-player game option and torpedo launching features.

1969: Steve Russell moved to Stanford University, and the overall game he developed attracted great interest from engineering students here. One of these students was Nolan Bushnell.

1971: Bushnell took Russell’s game and reorganized it with the idea of ​​”getting computer games to the entertainment industry”, thereby creating the first coin game machine. His name was “Computer Space “.

1971-1981: After the development of this game, Nutting Associates bought the rights of this game for $ 500 and produced another 1500 machines. But this game did not begin to see the expected attention. Fortunately Bushnell was quick to comprehend why. Individuals were not yet used to controlling things on the tv screen screen. Busnell started their own game development company with $ 500 of earnings. His name was “Atari “.

Bushnell hired an engineer named Alan Alcorn and asked him to develop the simplest playable computer game. Alcorn came back with a game title called “Pong “.This game was played by controlling two rectangles that will move up and down, sending the moving point over the center line and sending it to one side.

However, Bushnell returned to any manufacturer. Bushnell also put his prototype in a corner of a bar in California. By the end of the first day, he received a telephone call saying the game was broken. When he went to fix it, he immediately realized what the problem was. The coin was stuck as the thrown part was full !!! So computer games started coming. Atari became the fastest growing company in 1981. But Bushnell had sold the $ 500 company to Warner Communications in 1976 for $ 28 million.

Many new companies began to be established in the first 80s. Epyx, Broderbund, Sierra Online and SSI were established at this time.

1977: Atari wreaked havoc using its 2600 model. Games like “Burgertime” and “PC Man” were finally available on the market to be played at home. The parents were also happy since they saved their children from having fun with coins.

1981: The popularity of gaming machines increased. Apple’s, Atari’s and TRS-80’s were on the shelves, manufacturers started to produce many games. In those days, manufacturers were producing tape cassette games which were more useful than diskettes of 5’25 ”at the time. Until the 90’s, cassettes were preferred, but with the speed of 90s, floppy disks were preferred.

1982: “Zork I” for Apple II, “Choplifter” by Broderbund and “Olympic Decathlon” by Microsoft, that was newly established at that time. At that time, this trial of Microsoft in the overall game industry wasn’t very successful. That’s why Microsoft hasn’t entered the gaming industry for a extended time. Also in in 2010, Access Software, Electronic Arts and Lucasfilm Games (Lucas Arts) were founded.

1983: In this season, Apple II had to offer method to the newest Atari 400 and Atari 800. Electronic Arts produced its first game and announced its game with an ambitious title in magazines.

1984: Game machines with cartridges suddenly disappeared. – The magazine Computer Gaming World explains this situation as follows: “In 1983, these machines climbed to the most effective and fell from that summit in 1984.” Meanwhile, Commodore and floppy machines received more attention. The key reason why the C-64 or Atari 800 got more attention was the same as the PCs are preferred to the consoles. On these new machines, you might do things besides games. The excuse of families is, “Our kids can write programs and learn new things. It’s not only for the game. ” It was.

Meanwhile, IBM produced a tiny PC. This PC 5’25 ”floppy drive included 2 cartridge cavities and an easy DOS version. Unfortunately, in those days, this more complex machine was higher priced than others, and few companies could support it. It’s worth mentioning that this small PC is very disappointed and is based on IBM’s door to have people’s money back.

Leave a Reply

Your email address will not be published. Required fields are marked *

WP Tumblr Auto Publish Powered By : XYZScripts.com
shares