1958: William Higinbotham developed an analogue computer with vacuum tube at the New York Brookhaven Laboratory. In those days, computers were running slowly, and Willim Higinbotham saw dots bouncing on the screen. It came to mind he could play a tennis game on the pc at the time
1960: William Higinbotham introduces the computer game he developed. This was an easy tennis simulation.
1962: Research assistant Steve Russell at the Hingham Institute in Cambridge-Massachusetts developed a spacecraft game with a two-player game option and torpedo launching features.
1969: Steve Russell moved to Stanford University, and the game he developed attracted great interest from engineering students here. One of these students was Nolan Bushnell.
1971: Bushnell took Russell’s game and reorganized it with the thought of ”getting computer games in to the entertainment industry”, thereby creating the very first coin game machine. His name was “Computer Space “.
1971-1981: Following the development with this game, Nutting Associates bought the rights with this game for $ 500 and produced another 1500 machines. But this game did not start to see the expected attention. Fortunately Bushnell was quick to understand why. People were not yet used to controlling things on the tv screen screen. Busnell started their own game development company with $ 500 of earnings. His name was “Atari “.
Bushnell hired an engineer named Alan Alcorn and asked him to develop the easiest playable computer game. Alcorn came back with a casino game called “Pong “.This game was played by controlling two rectangles that could move up and down, sending the moving point over the middle line and sending it to at least one side.
However, Bushnell went back to any manufacturer. Bushnell also put his prototype in a large part of a club in California. At the conclusion of the initial day, he received a call saying the game was broken. When he went to fix it, he immediately realized what the problem was. The coin was stuck since the thrown part was full !!! So computer games started coming. Atari became the fastest growing company in 1981. But Bushnell had sold the $ 500 company to Warner Communications in 1976 for $ 28 million.
Many new companies started to be established in the first 80s. Epyx, Broderbund, Sierra Online and SSI were established at this time.
1977: Atari wreaked havoc having its 2600 model. Games like “Burgertime” and “PC Man” were finally in the marketplace to be played at home. The parents were also happy because they saved their children from playing with coins.
1981: The popularity of gaming machines increased. Apple’s, Atari’s and TRS-80’s were on the shelves, manufacturers started to make many games. In those days, manufacturers were producing tape cassette games that have been more useful than diskettes of 5’25 ”at the time. Before the 90’s, cassettes were preferred, but with the speed of 90s, floppy disks were preferred.
1982: “Zork I” for Apple II, “Choplifter” by Broderbund and “Olympic Decathlon” by Microsoft, which was newly established at that time. At that time, this trial of Microsoft in the game industry wasn’t very successful. That’s why Microsoft has not entered the gaming industry for a very long time. Also in this year, Access Software, Electronic Arts and Lucasfilm Games (Lucas Arts) were founded.
1983: In this season, Apple II had to give way to the brand new Atari 400 and Atari 800. Electronic Arts produced its first game and announced its game with an ambitious title in magazines.
1984: Game machines with cartridges suddenly disappeared. – The magazine Computer Gaming World explains this example the following: “In 1983, these machines climbed to the utmost effective and fell from that summit in 1984.” Meanwhile, Commodore and floppy machines received more attention. The key reason why the C-64 or Atari 800 got more attention was the same as the PCs are still preferred to the consoles. On these new machines, you might do things other than games. The excuse of families is, “Our youngsters can write programs and learn new things. It’s not only for the game. ” It was.
Meanwhile, IBM produced a tiny PC. This PC 5’25 ”floppy drive included 2 cartridge cavities and a simple DOS version. Unfortunately, in those days, this more complicated machine was more expensive than others, and few companies could support it. It’s worth mentioning that this small PC is extremely disappointed and is dependant on IBM’s door to obtain people’s money back.