This is a listing to commission a painting similar to the ones seen here. Your painting will be one of a kind but following this theme. This listing is for an 16×12 inch acrylic painting on gallery wrapped canvas. If you are interested in another size, please contact me and I will set up a reserved listing for you. For a price list of my in stock canvas sizes please see my policy section here: https://www.etsy.com/shop/nJoyArt/policy?ref=shopinfo_policies_leftna…
1958: William Higinbotham developed an analogue computer with vacuum tube at the New York Brookhaven Laboratory. During those times, computers were running slowly, and Willim Higinbotham saw dots bouncing on the screen. It came to mind that he could play a tennis game on the computer at that moment
1960: William Higinbotham introduces the computer game he developed. This was an easy tennis simulation.
1962: Research assistant Steve Russell at the Hingham Institute in Cambridge-Massachusetts developed a spacecraft game with a two-player game option and torpedo launching features.
1969: Steve Russell moved to Stanford University, and the overall game he developed attracted great interest from engineering students here. One of these simple students was Nolan Bushnell.
1971: Bushnell took Russell’s game and reorganized it with the notion of ”getting computer games to the entertainment industry”, thereby creating the first coin game machine. His name was “Computer Space “.
1971-1981: Following the development with this game, Nutting Associates bought the rights of the game for $ 500 and produced another 1500 machines. But this game didn’t see the expected attention. Fortunately Bushnell was quick to comprehend why. People were not even used to controlling things on the tv screen. Busnell started his own game development company with $ 500 of earnings. His name was “Atari “.
Bushnell hired an engineer named Alan Alcorn and asked him to develop the easiest playable computer game. Alcorn came ultimately back with a casino game called “Pong “.This game was played by controlling two rectangles that could progress and down, sending the moving point over the middle line and sending it to 1 side.
However, Bushnell went back to any manufacturer. Bushnell also put his prototype in a corner of a bar in California. At the conclusion of the initial day, he received a telephone call saying the game was broken. When he went to repair it, he immediately realized what the issue was. The coin was stuck since the thrown part was full !!! So computer games started coming. Atari became the fastest growing company in 1981. But Bushnell had sold the $ 500 company to Warner Communications in 1976 for $ 28 million.
Many new companies grew to become established in the first 80s. Epyx, Broderbund, Sierra Online and SSI were established as of this time.
1977: Atari wreaked havoc using its 2600 model. Games like “Burgertime” and “PC Man” were finally available on the market to be played at home. The parents were also happy because they saved their children from playing with coins.
1981: The popularity of gaming machines increased. Apple’s, Atari’s and TRS-80’s were on the shelves, manufacturers started to make many games. During those times, manufacturers were producing tape cassette games that were more useful than diskettes of 5’25 ”at the time. Before the 90’s, cassettes were preferred, but with the speed of 90s, floppy disks were preferred.
1982: “Zork I” for Apple II, “Choplifter” by Broderbund and “Olympic Decathlon” by Microsoft, that has been newly established at that time. During those times, this trial of Microsoft in the overall game industry wasn’t very successful. This is exactly why Microsoft hasn’t entered the gaming industry for a very long time. Also in this season, Access Software, Electronic Arts and Lucasfilm Games (Lucas Arts) were founded.
1983: In this year, Apple II had to give way to the new Atari 400 and Atari 800. Electronic Arts produced its first game and announced its game with an ambitious title in magazines.
1984: Game machines with cartridges suddenly disappeared. – The magazine Computer Gaming World explains this example as follows: “In 1983, these machines climbed to the most effective and fell from that summit in 1984.” Meanwhile, Commodore and floppy machines received more attention. Exactly why the C-64 or Atari 800 got more attention was just like the PCs are now preferred to the consoles. On these new machines, you might do things apart from games. The excuse of families is, “Our youngsters can write programs and learn new things. It’s not merely for the game. ” It was.
Meanwhile, IBM produced a tiny PC. This PC 5’25 ”floppy drive included 2 cartridge cavities and an easy DOS version. Unfortunately, in those days, this more complicated machine was more expensive than others, and few companies could support it. It is worth mentioning this small PC is extremely disappointed and is founded on IBM’s door to obtain people’s money back.