Try this Fun Getting-to-Know-You Game at Your Next Party! | MyStyles

Try this Fun Getting-to-Know-You Game at Your Next Party!

Try this Fun Getting-to-Know-You Game at Your Next Party! – Red Lips and Rosé

1958: William Higinbotham developed an analogue computer with vacuum tube at the New York Brookhaven Laboratory. In those days, computers were running slowly, and Willim Higinbotham saw dots bouncing on the screen. It came to mind he could play a golf game on the pc at that moment

1960: William Higinbotham introduces the computer game he developed. This is a straightforward tennis simulation.

1962: Research assistant Steve Russell at the Hingham Institute in Cambridge-Massachusetts developed a spacecraft game with a two-player game option and torpedo launching features.

1969: Steve Russell moved to Stanford University, and the game he developed attracted great interest from engineering students here. One of these simple students was Nolan Bushnell.

1971: Bushnell took Russell’s game and reorganized it with the thought of ​​”getting computer games to the entertainment industry”, thereby creating the initial coin game machine. His name was “Computer Space “.

1971-1981: Following the development with this game, Nutting Associates bought the rights of the game for $ 500 and produced another 1500 machines. But this game didn’t begin to see the expected attention. Fortunately Bushnell was quick to understand why. Everyone was not yet used to controlling things on the tv screen. Busnell started their own game development company with $ 500 of earnings. His name was “Atari “.

Bushnell hired an engineer named Alan Alcorn and asked him to develop the easiest playable computer game. Alcorn came back with a casino game called “Pong “.This game was played by controlling two rectangles that may progress and down, sending the moving point over the center line and sending it to one side.

However, Bushnell went back to any manufacturer. Bushnell also put his prototype in a large part of a bar in California. At the end of the initial day, he received a call saying the overall game was broken. When he went to repair it, he immediately realized what the situation was. The coin was stuck as the thrown part was full !!! So computer games started coming. Atari became the fastest growing company in 1981. But Bushnell had sold the $ 500 company to Warner Communications in 1976 for $ 28 million.

Many new companies began to be established in the early 80s. Epyx, Broderbund, Sierra Online and SSI were established only at that time.

1977: Atari wreaked havoc using its 2600 model. Games like “Burgertime” and “PC Man” were finally on the market to be played at home. The parents were also happy because they saved their children from using coins.

1981: The popularity of gaming machines increased. Apple’s, Atari’s and TRS-80’s were on the shelves, manufacturers started to produce many games. During those times, manufacturers were producing tape cassette games that have been more useful than diskettes of 5’25 ”at the time. Before 90’s, cassettes were preferred, but with the speed of 90s, floppy disks were preferred.

1982: “Zork I” for Apple II, “Choplifter” by Broderbund and “Olympic Decathlon” by Microsoft, that was newly established at that time. During those times, this trial of Microsoft in the game industry wasn’t very successful. This is exactly why Microsoft has not entered the gaming industry for a extended time. Also in this year, Access Software, Electronic Arts and Lucasfilm Games (Lucas Arts) were founded.

1983: In this year, Apple II had to offer solution to the new Atari 400 and Atari 800. Electronic Arts produced its first game and announced its game by having an ambitious title in magazines.

1984: Game machines with cartridges suddenly disappeared. – The magazine Computer Gaming World explains this case as follows: “In 1983, these machines climbed to the most effective and fell from that summit in 1984.” Meanwhile, Commodore and floppy machines received more attention. The key reason why the C-64 or Atari 800 got more attention was exactly like the PCs are now preferred to the consoles. On these new machines, you might do things other than games. The excuse of families is, “Our youngsters can write programs and learn new things. It’s not merely for the game. ” It was.

Meanwhile, IBM produced a tiny PC. This PC 5’25 ”floppy drive included 2 cartridge cavities and an easy DOS version. Unfortunately, at that time, this more complicated machine was more costly than others, and few companies could support it. It is worth mentioning this small PC is quite disappointed and is based on IBM’s door to get people’s money back.

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