"Wakka Wakka Wakka": Amazing Nostalgic Video Game Artworks By Rachid Lotf | MyStyles

“Wakka Wakka Wakka”: Amazing Nostalgic Video Game Artworks By Rachid Lotf

“Wakka Wakka Wakka”: Amazing Nostalgic Video Game Artworks By Rachid Lotf

1958: William Higinbotham developed an analogue computer with vacuum tube at the New York Brookhaven Laboratory. In those days, computers were running slowly, and Willim Higinbotham saw dots bouncing on the screen. It came to mind he could play a tennis game on the computer at the time

1960: William Higinbotham introduces the computer game he developed. This is a simple tennis simulation.

1962: Research assistant Steve Russell at the Hingham Institute in Cambridge-Massachusetts developed a spacecraft game with a two-player game option and torpedo launching features.

1969: Steve Russell moved to Stanford University, and the game he developed attracted great interest from engineering students here. One of these brilliant students was Nolan Bushnell.

1971: Bushnell took Russell’s game and reorganized it with the thought of ​​”getting computer games to the entertainment industry”, thereby creating the first coin game machine. His name was “Computer Space “.

1971-1981: After the development of this game, Nutting Associates bought the rights of this game for $ 500 and produced another 1500 machines. But this game did not begin to see the expected attention. Fortunately Bushnell was quick to comprehend why. Individuals were not even used to controlling things on the tv screen screen. Busnell started his own game development company with $ 500 of earnings. His name was “Atari “.

Bushnell hired an engineer named Alan Alcorn and asked him to develop the easiest playable computer game. Alcorn went back with a casino game called “Pong “.This game was played by controlling two rectangles that could progress and down, sending the moving point over the middle line and sending it to one side.

However, Bushnell returned to any manufacturer. Bushnell also put his prototype in a corner of a bar in California. At the conclusion of the first day, he received a telephone call saying the game was broken. When he went to correct it, he immediately realized what the issue was. The coin was stuck because the thrown part was full !!! So computer games started coming. Atari became the fastest growing company in 1981. But Bushnell had sold the $ 500 company to Warner Communications in 1976 for $ 28 million.

Many new companies grew to become established in the first 80s. Epyx, Broderbund, Sierra Online and SSI were established only at that time.

1977: Atari wreaked havoc with its 2600 model. Games like “Burgertime” and “PC Man” were finally in the marketplace to be played at home. The parents were also happy since they saved their children from playing with coins.

1981: The popularity of gaming machines increased. Apple’s, Atari’s and TRS-80’s were on the shelves, manufacturers started to create many games. In those days, manufacturers were producing tape cassette games that have been more useful than diskettes of 5’25 ”at the time. Until the 90’s, cassettes were preferred, but with the speed of 90s, floppy disks were preferred.

1982: “Zork I” for Apple II, “Choplifter” by Broderbund and “Olympic Decathlon” by Microsoft, that was newly established at that time. At that time, this trial of Microsoft in the game industry wasn’t very successful. This is exactly why Microsoft hasn’t entered the gaming industry for a very long time. Also in this season, Access Software, Electronic Arts and Lucasfilm Games (Lucas Arts) were founded.

1983: In in 2010, Apple II had to give way to the brand new Atari 400 and Atari 800. Electronic Arts produced its first game and announced its game with an ambitious title in magazines.

1984: Game machines with cartridges suddenly disappeared. – The magazine Computer Gaming World explains this situation as follows: “In 1983, these machines climbed to the utmost effective and fell from that summit in 1984.” Meanwhile, Commodore and floppy machines received more attention. The reason why the C-64 or Atari 800 got more attention was just like the PCs are currently preferred to the consoles. On these new machines, you could do things besides games. The excuse of families is, “Our children can write programs and learn new things. It’s not only for the game. ” It was.

Meanwhile, IBM produced a small PC. This PC 5’25 ”floppy drive included 2 cartridge cavities and an easy DOS version. Unfortunately, during those times, this more technical machine was higher priced than others, and few companies could support it. It is worth mentioning that small PC is extremely disappointed and is based on IBM’s door to get people’s money back.

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