Youth Group Game: Poison | MyStyles

Youth Group Game: Poison

Do you want a high energy youth group game made for any number of people that your kids will literally beg you to play every week until you are sick of it? Look no further, you have found that game. Poison is played with a garbage can and iron will to not quit. Watch the video to see how it’s played.

1958: William Higinbotham developed an analogue computer with vacuum tube at the New York Brookhaven Laboratory. At that time, computers were running slowly, and Willim Higinbotham saw dots bouncing on the screen. It came to mind that he could play a golf game on the computer at that moment

1960: William Higinbotham introduces the computer game he developed. This is an easy tennis simulation.

1962: Research assistant Steve Russell at the Hingham Institute in Cambridge-Massachusetts developed a spacecraft game with a two-player game option and torpedo launching features.

1969: Steve Russell moved to Stanford University, and the overall game he developed attracted great interest from engineering students here. One of these simple students was Nolan Bushnell.

1971: Bushnell took Russell’s game and reorganized it with the idea of ​​”getting computer games into the entertainment industry”, thereby creating the initial coin game machine. His name was “Computer Space “.

1971-1981: After the development of this game, Nutting Associates bought the rights with this game for $ 500 and produced another 1500 machines. But this game did not begin to see the expected attention. Fortunately Bushnell was quick to know why. Individuals were not even used to controlling things on the tv screen. Busnell started his own game development company with $ 500 of earnings. His name was “Atari “.

Bushnell hired an engineer named Alan Alcorn and asked him to develop the simplest playable computer game. Alcorn went back with a casino game called “Pong “.This game was played by controlling two rectangles that can move up and down, sending the moving point over the center line and sending it to one side.

However, Bushnell returned to any manufacturer. Bushnell also put his prototype in a corner of a club in California. At the conclusion of the very first day, he received a telephone call saying the game was broken. When he went to fix it, he immediately realized what the problem was. The coin was stuck since the thrown part was full !!! So computer games started coming. Atari became the fastest growing company in 1981. But Bushnell had sold the $ 500 company to Warner Communications in 1976 for $ 28 million.

Many new companies began to be established in early 80s. Epyx, Broderbund, Sierra Online and SSI were established at this time.

1977: Atari wreaked havoc using its 2600 model. Games like “Burgertime” and “PC Man” were finally available on the market to be played at home. The parents were also happy because they saved their children from having fun with coins.

1981: The popularity of gaming machines increased. Apple’s, Atari’s and TRS-80’s were on the shelves, manufacturers started to create many games. In those days, manufacturers were producing tape cassette games that were more useful than diskettes of 5’25 ”at the time. Before the 90’s, cassettes were preferred, but with the speed of 90s, floppy disks were preferred.

1982: “Zork I” for Apple II, “Choplifter” by Broderbund and “Olympic Decathlon” by Microsoft, that has been newly established at that time. During those times, this trial of Microsoft in the overall game industry wasn’t very successful. That’s why Microsoft has not entered the gaming industry for a lengthy time. Also in this year, Access Software, Electronic Arts and Lucasfilm Games (Lucas Arts) were founded.

1983: In this year, Apple II had to provide solution to the brand new Atari 400 and Atari 800. Electronic Arts produced its first game and announced its game having an ambitious title in magazines.

1984: Game machines with cartridges suddenly disappeared. – The magazine Computer Gaming World explains this situation the following: “In 1983, these machines climbed to the most truly effective and fell from that summit in 1984.” Meanwhile, Commodore and floppy machines received more attention. The reason why the C-64 or Atari 800 got more attention was the same as the PCs are currently preferred to the consoles. On these new machines, you might do things other than games. The excuse of families is, “Our kids can write programs and learn new things. It’s not merely for the game. ” It was.

Meanwhile, IBM produced a small PC. This PC 5’25 ”floppy drive included 2 cartridge cavities and a straightforward DOS version. Unfortunately, during those times, this more technical machine was more costly than others, and few companies could support it. It is worth mentioning that this small PC is extremely disappointed and is based on IBM’s door to get people’s money back.

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